Cute and quite impressive for something made in 2005! I played through the first handful of levels and had fun. I can understand your gripes with the moving platforms as I had some trouble getting on and off of them successfully; this game would probably benefit from having grid-locked movement as opposed to free movement, which makes the controls feel a little tricky and twitchy.
A downloadable game for Windows
Katey's Quest was originally made in 2005!*
Katey’s Quest is a puzzle game, inspired by Lode Runner and similar games. Katey finds herself in a magical world filled with puzzles, and to get home Katey will have to collect shards of broken mirror doors to find her way home. Katey can cast a few spells by collecting ingredients into a cauldron, there is a large variety of magical monsters for her to contend with and puzzles by the gallon.
- 100 levels
- Lots of puzzles, monsters and even bosses!
- Secrets to earn
- Create your own levels
- 5 themed words
Music was created by Parsec Productions, who also helped with ideas and naming levels and other things.
* This is one of the first games I uploaded to the internet that wasn't a fangame or more of a prototype than a game, it definitely has some issues in game design, but should run fine hopefully, it runs on my windows 8 PC, if it doesn't run you can try running in compatibility mode. Unfortunately I won't be able to fix any issues. Getting onto moving platforms is one of the major issues as the moving platforms don't actually stop when they reach a ledge, it's kind of finicky and can be frustrating. Also every level can be cleared normally or cleared perfectly by getting all the candy, and some of the levels the candy is more "do you have enough patience to walk back through the level to get all the candy" than the more ideal "here is an extra puzzle to get all the candy". Sorry ^^
The game also ends with an implication there would be a sequel, which never happened. I prototyped some ideas but never released more than a demo. Part of it is that over time I began to not actually like how this game ends, so it felt weird to continue the story. It doesn't end on a cliffhanger or anything, it's still a pretty self-contained story, just putting that out there seeing as the game does end with "to be continued..."*
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Thanks! Yeah, wish I'd known about grid-locked movement back then :)
I came back to this game and got through the rest of the story mode. I'm really impressed with the game's variety! The game definitely picked up towards the end for me, and I enjoyed the tougher puzzles and last two bosses especially. It's really nice to see all of the extras; it's clear that this game was a real passion project. I definitely want to start checking out your other games after playing this!
Here's a two-part longplay of most of the game :)